- Wargame Airland Battle Review
- Wargame Airland Battle Tutorial 3
- Wargame Airland Battle Aircraft Guide
- Wargame Airland Battle Beginner's Guide
- Wargame Airland Battle Tips
So when people say infantry suck in Wargame: AirLand Battle it is under the context that infantry were the most powerful unit in Wargame: European Escalation. Basically in a Wargame a unit must trade for cost with its counter, but a large number of its counters should be able to take one of it out.
Almost every of four available campaigns is about taking crucial cities in within some particular amount of days (only the last scenario is defensive one, where you have to defend the city). It's only a theory, because sometimes you don't have to conquer all of those cities. In the right upper corner you can find information about the day and fraction's morale.
- Wargame: Airland Battle Walkthrough and Guide. Welcome to the Wargame: Airland Battle Walkthrough where our team of contributors will help you work through the game via a step-by-step tutorial. A Gamewise walkthrough aims to take you all the way through the game to 100% completion including unlockable quests and items.
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- Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! After several months of tension between NATO and the Warsaw Pact, an incident in the North Sea suddenly sets the world on fire, starting an all-out war.
- This is a brief guide with a few pointers on winning Wargame: Airland Battle multiplayer. Suggestions & criticism is welcomed, abuse is not. If you like this guide, can you please give it the thumbs up. Units without supply are also easy targets for your opposition to score points.
Number on left shows how many points you got (or have from the very beginning), on right, how much point you have to get to achieve a political victory (win the scenario). Getting one of the city marked as the main goal gives you a lot of morale points. But not only that. Also destroying enemy brigade gives you some morale points. It means, that you can win the second scenario without conquering Stockholm.
Each next scenario you begin with smaller amount of points and bigger limit to get, so it's harder and harder to win only by destroying enemy forces. Due to that, campaign gets longer and harder.
Few words also about brigades dislocation. Only airborne brigades may be dropped at any area. Remaining one will begin only in ports or airports you have in the any sector on west (NATO) or east (Warsaw Pact) Scandinavian coast, in border sectors or some defined sectors. In general, you can expect reinforcements from west and south (NATO) and east and north (Warsaw Pact).
Brigades are imposed and have some particular profile. Armoured: lot of tanks, mechanized: the most universal ones, airborne: a lot of aircraft and helicopters. When fighting armoured ones, expect rather good tanks, in the remaining ones tanks are rather weak.
Ftdi usb rs232 driver. NATO has, in general, light brigades, while Warsaw Pact has much more armoured units.
You have some part of army from the very beginning and you can buy the rest units in following days (turns) of war if you have enough political points. You get there every day for controlling sectors (normal sector - 1 point per day, entrance sector - 3 points, capital - 6 points). For this points you can also buy special actions for particular sectors. One of most useful is, for sure, commandos attack, because it immobilizes every brigade on the chosen sector. In general, it's good to have new units as you can win battles with them.
Initiative is responsible for amount of dislocation points you have at the beginning of every battle to set up your units. It may be increased by Rest order and calling reinforcements (brigade loses turn in such a case) and it decreases with every battle. With numerous battles, it may drop even to 250 dislocation points for battle what means that enemy will outnumber you if he has any fresh brigades. This advantage may be, in some cases, neutralized (read further). If you attack one brigade with three, you get one initiative point for each of you but enemy will lose three points, even if you can't destroy him.
Besides a fraction's morale, there is also brigade's morale. The higher it is, the less number of enemies you have to destroy in battle to win. Loses are counter basing on unit value in dislocation points. So morale stands for the upper level of those points.
Only total victory forces enemy to retreat (what is more, winner's morale increases about 3 points and defeated drops about 3 points), who may be eliminated if he gets attacked by other brigade and sector to which he retreats isn't occupied by an ally unit. So even if you win (big win +2 morale, small win +1 morale), the battle will follow the next day. Draw (each gets -1 initiative and morale) is every battle in which no one gets an upper limit of points for destroying enemy units. The lowest level is 750 dislocation points.
Adjust type of brigade for the target you want to take over. In the third scenario, 7 Naval Assault Division when takes over Stockholm, may defend against several brigades at once, getting total or big victories.
Notice also composition of your brigade. Mentioned above 7 Naval Assault Division has 8 troops of recon in assault helicopters Mi 24 in bookmark 'Recon'.
publisher: Focus Home Interactive
Game mode: single / multiplayer
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Multiplayer mode: Internet, players: 1-20
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Wargame Airland Battle Review
The success of the released in early 2012 Wargame: The Cold War made it possible for the team of Eugen Systems Studios to create its sequel. The developers took fan feedback to the heart in an attempt to create a game that would be better polished both in terms of gameplay mechanics, as well as the artwork.
Wargame Airland Battle Tutorial 3
Wargame: Airland Battle is set in the years 1975-1985, at the peak of the Cold War. Players have an opportunity to take part in fictional military operations of NATO and the Warsaw Pact conducted in Northern Europe (mainly Scandinavia).
A solo player can choose from a series of dynamic campaigns, showing hypothetical armed conflicts. You take the command of predefined troops representing the selected side of the conflict, and then try to accomplish specific tasks on a given territory. In addition to the single player mode, there are also several variants of multiplayer skirmishes, as well as a number of community features related to EugenNet service. Up to 20 people playing on a dedicated server can take part in an online battle; for smaller skirmishes you can put up your own local server.
Compared with the first installment of the series, Wargame: Airland Battle offers an even larger range of units. In total, there are over 750 types of vehicles and combat units, representing military forces of 12 nations. Airplanes make up a novelty in the game, which round up to 150 models ranging from fighters to bombers.
The role of aviation was significantly increased in Wargame: Airland Battle as compared with the previous installment, where only helicopters were available. Another improvement is a special module - Urban Combat Interface – which gives you better control over the fighting in urban areas.
The developers from Eugen Systems put a lot of effort into refinement of IRISZOOM engine. Using its potential made it possible to display much more detailed units and environments based on authentic satellite maps supplemented with topographic data.
Game score 8.93 / 10 calculated out of 224 players' votes.
Expectations before the premiere: 9.5 / 10 calculated out of 168 players' votes.
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Wargame Airland Battle Aircraft Guide
System requirements
Wargame Airland Battle Beginner's Guide
PC / Windows
Wargame Airland Battle Tips
Recommended: Core 2 Duo 2.5 GHz, 2 GB RAM, graphic card 256 MB (GeForce 7600 or better), 15 GB HDD, Windows XP(SP3)/Vista(SP2)/7/8, Internet connection